Red Dead Redemption 2 Missions List: All Story Missions Guide
Here you find the full list of all RDR2 Story Missions, along with a complete mission guide, locations, mission givers, and Gold Medal objectives. There are 110 missions in total in the main storyline of Red Dead Redemption II, divided across 8 Story Chapters.
A prequel to the original Red Dead Redemption game, throughout the story of RDR2 you venture through the wild west as Arthur Morgan, the right-hand man of the infamous Van der Linde Gang.
The Red Dead Redemption 2 missions below are listed in chronological order, grouped by the Chapter they take place in. Note that some missions from different characters become available at the same time, so they can be played in a slightly different order.
Also, 19 of these are Optional Honor Missions, not necessary for story progression, but required for the "Lending a Hand" Trophy/Achievement. These are missable if you don't complete them at their specific point in the story.
Clicking on a Red Dead Redemption 2 mission brings you to its full details, with Gold Medal Objectives, Video Walkthrough, rewards, and more information.
Chapter 1: Colter
After a failed robbery, the gang has fled from Blackwater into the Grizzly Mountains, but a late spring storm has left them half-frozen and starving. They hole up in an abandoned mining town to lick their wounds and await a break in the weather.
1. Outlaws from the West
Half frozen, close to death, and on the run, the gang find shelter in an old abandoned mining town. Dutch, Arthur and Micah head out to look for supplies.
2. Enter, Pursued by a Memory
John hasn't returned from an earlier scouting trip. Arthur and Javier ride out into the snow to look for him.
3. The Aftermath of Genesis
With the gang low on supplies and starving, Mr. Pearson sends Arthur and Charles out hunting.
4. Old Friends
Looking for information on the O'Driscolls' planned train job, Dutch leads the gang into an attack on their camp.
5. Who the Hell is Leviticus Cornwall?
In need of money, and with the plans and explosives stolen from the O'Driscolls' camp, the gang ride out to rob Leviticus Cornwall's private train.
6. Eastward Bound
With renewed strength and the weather finally stable, the gang ride down from the mountains to set up camp at Horseshoe Overlook.
Chapter 2: Horseshoe Overlook
After a break in the weather, the gang has headed down from the mountains and is now hiding at Horseshoe Overlook.
7. Polite Society, Valentine Style
In search of new leads for the gang, Karen, Tilly and Mary-Beth convince Arthur and Uncle to ride out to Valentine with them.
8. Americans at Rest
Bill starts a brawl in Smithfield's Saloon in Valentine as Javier, Charles and Arthur attempt to charm the locals.
9. Who is Not without Sin
Arthur goes to find out what Reverend Swanson is doing at Flatneck Station.
10. Exit Pursued by a Bruised Ego
After spotting a huge bear up by the Dakota River, Hosea and Arthur ride out and track it.
11. The First Shall Be Last
Following a tip-off on Sean's whereabouts, Arthur, Trelawny, Javier and Charles track Ike Skelding's bounty hunters up the Upper Montana River and attempt to rescue Sean.
12. Paying a Social Call
Under the threat of torture, Kieran leads Arthur, John and Bill out to Six Point Cabin where he claims Colm O'Driscoll is holed up.
13. A Quiet Time
Arthur takes Lenny for a quiet drink in Valentine to help to calm him down after learning of Micah's arrest in Strawberry.
14. Blessed are the Meek?
With Micah due to be hanged for a double murder near Strawberry, Arthur attempts to break him out of jail.
15. Good, Honest, Snake Oil
Following a tip from the Valentine Sheriff, Arthur attempts to capture and turn in Benedict Allbright, a wanted criminal, out near the Dakota River.
16. We Loved Once and True (I, II & III)
After finding Jamie in Cumberland Forest with the Chelonian religious order, Arthur tries to convince him to return to Mary.
17. Money Lending and Other Sins - I & II
At the camp, Strauss asks Arthur to retrieve money from debtors.
18. Money Lending and Other Sins - III
Arthur attempts to reclaim the debt from Thomas Downes but finds him to be destitute.
19. The Spines of America
To prove their business credentials to the Emerald Ranch fence, Seamus, Arthur and Hosea attempt to rob a stagecoach from Old Bob Crawford at Carmody Dell.
20. Pouring Forth Oil - I & II
Arthur steals an oil wagon to use in the train job being planned by John.
21. Pouring Forth Oil - III & IV
Blocking the tracks with the heavy oil wagon, Arthur, John, Charles and Sean board the train and rob valuables from the rich passengers and baggage car.
22. A Fisher of Men
Arthur does a favor for Abigail and takes Jack out on a fishing trip.
23. An American Pastoral Scene
Following a tip-off, Micah and Arthur rob a banking stagecoach.
24. The Sheep and the Goats
John has a plan to rustle a herd of sheep and sell them at auction in Valentine.
25. A Strange Kindness
Wanting the gang to lie low after the trouble in Valentine, Dutch asks Arthur and Charles to scout out a new camp location at Dewbury Creek.
Chapter 3: Clemens Point
The gang got run out of Valentine after an altercation with the railway magnate, Leviticus Cornwall, who has grown tired, of having his trains robbed by gangs of outlaws. Afraid that the routes westwards were being watched by Pinkerton agents, the gang moved south and east and are now hiding at Clemens, Cove, near the town of Rhodes.
26. The New South
Arthur, Dutch and Hosea go out on a fishing trip.
27. Further Questions of Female Suffrage
To get her out of camp for a while, Arthur takes Sadie into Rhodes to collect supplies.
28. Money Lending and Other Sins - IV
Leopold Strauss sends Arthur to collect money from more debtors.
29. American Distillation
Arthur, Dutch and Bill become temporarily deputized citizens of Scarlett Meadows County as they help Deputy Archibald shut down a moonshine distillery and steal a wagonload of the Braithwaites' moonshine.
30. The Course of True Love - I & II
Beau Gray asks Arthur to deliver a letter to Penelope Braithwaite at Braithwaite Manor.
31. The Course of True Love - III
At the request of Beau, Arthur drives Penelope and other protestors through Rhodes as they participate in a women's suffrage rally.
32. Advertising, the New American Art (I & II)
Catherine Braithwaite pays Hosea and Arthur to head into Rhodes and hand out the stolen moonshine for free at the local saloon.
33. Horse Flesh for Dinner
To get back at the Braithwaites, Tavish Gray asks Arthur, John and Javier to steal prized horses from Braithwaite Manor that he claims will sell for $5000.
34. The Fine Joys of Tobacco
Working with the Braithwaites, Arthur and Sean drive to Caliga Hall with the remaining moonshine and attempt to use it to help burn the Grays' tobacco fields.
35. Magicians for Sport
Arthur and Charles go to track down Trelawny at his rental caravan in Rhodes.
36. Friends in Very Low Places
Trelawny causes a distraction as Arthur robs a stagecoach in Scarlett Meadows following a tip-off from a discouraged worker at Rhodes post office.
37. An Honest Mistake
Uncle receives a tip-off and rides out with Arthur, Charles and Bill to rob a wagon carrying payroll.
38. Preaching Forgiveness As He Went
Following a lead about the Lemoyne Raiders sitting on a pile of weapons, Lenny and Arthur ride out deep into the woods towards Shady Belle.
39. Sodom? Back to Gomorrah
With the heat in Valentine having died down, Bill thinks it's finally time to hit the bank. Karen causes a distraction while Arthur handles the vaults.
40. Blessed are the Peacemakers
Suspecting a trap, Micah asks Arthur to observe an arranged meeting between Dutch and Colm O'Driscoll from afar.
41. A Short Walk in a Pretty Town
Arthur, Micah, Bill and Sean go to meet some of the Gray boys in Rhodes to discuss a security job.
42. Blood Feuds, Ancient and Modern
Suspecting it was Catherine Braithwaite who kidnapped Jack, Dutch, Arthur, John and the gang ride to Braithwaite Manor to get him back.
43. The Battle of Shady Belle
John and Arthur clear out the last remaining Lemoyne Raiders from Shady Belle before the gang relocate their caravan.
Chapter 4: Shady Belle
Things ended poorly in Rhodes. The Pinkertons showed up again, and little Jack Marston was kidnapped. The gang headed to Saint Denis hunting for Jack and are now hiding outside town, deep in the swamps, in a rundown old manor house called Shady Belle.
44. The Joys of Civilization
Having just arrived in Saint Denis, Dutch and Arthur ask around the Bastille Saloon for information on Angelo Bronte.
45. Angelo Bronte, a Man of Honor
John, Dutch and Arthur head to Bronte's mansion to get Jack back. Bronte asks the gang to clear out the local graveyard in return for Jack.
46. Money Lending and Other Sins - V
Leopold Strauss asks Arthur to collect the debt from Algie Davison.
47. Help a Brother Out
Brother Dorkins asks Arthur to investigate a nearby shop suspected of acting as a front for human trafficking.
48. Brothers and Sisters, One and All
A street kid steals Sister Calderon's crucifix. Arthur chases the kid through the streets of Saint Denis to get it back.
49. Fatherhood and Other Dreams (I & II)
Mary asks Arthur for help with her father, who has become consumed by a gambling addiction. Arthur must retrieve a valuable family heirloom Mary's father has sold off.
50. No, No and Thrice, No
Susan and Arthur head to the Foreman Brothers' hideout to rescue Tilly, who has been kidnapped.
51. The Gilded Cage
The gang attend a party hosted by the Mayor of Saint Denis. While at the party, they meet with Bronte, and look for job opportunities.
52. A Fine Night of Debauchery
While at the Mayor's party, the gang learned of a card tournament being held on the Grand Korrigan riverboat. Strauss and Trelawny fix a game so Arthur can win big on the tables.
53. American Fathers (I & II)
Arthur meets Eagle Flies outside Cornwall Kerosene and Tar, and prepares to break in to steal a report on the oil reserves at the Wapiti Reservation.
54. High and Low Finance
Charles has purchased some plans for the Rhodes Bank, which show a structural weakness in one of the walls. Arthur, Charles and Uncle plan to destroy the wall with dynamite, and rob the safes inside.
55. Horsemen, Apocalypses
The O'Driscolls send Kieran's mutilated body to the gang camp at Shady Belle, before launching a brutal attack.
56. Urban Pleasures
After receiving a tip from Bronte about a trolley station in Saint Denis holding a large amount of cash, Dutch, Arthur and Lenny meet to rob it.
57. Country Pursuits
Before they can rob the Saint Denis bank, Dutch convinces Arthur that they must kill Bronte. They visit Thomas, a local fisherman, to procure a skiff for the assault on Bronte's mansion.
58. Revenge is a Dish Best Eaten
The gang attacks Bronte's mansion from the river to get rid of the threat of Bronte's men and to take revenge for the trolley station setup.
59. Banking, the Old American Art
In order to fund their escape and retirement abroad, the gang prepare for one last job, robbing the bank of Saint Denis.
Chapter 5: Guarma
The bank robbery in Saint Denis was a disaster. The gang has been almost destroyed, several members were killed and arrested. Everything seemed lost.
60. Welcome to the New World
Having survived the shipwreck, and now washed ashore on a remote island, Arthur begins searching for the gang.
61. Savagery Unleashed
In order to secure safe passage off the island, Arthur has agreed to rescue some local workers for Hercule and Leon.
62. A Kind and Benevolent Despot
With the help of a local, Gloria, Dutch and Arthur infiltrate Fussar's compound to rescue Javier.
63. Hell Hath No Fury
The gang meet Hercule at the fortress of Cinco Torres, and prepare to clear the waters around the island so they can safely depart for America.
64. Paradise Mercifully Departed
Arthur and the gang must destroy gun emplacements on the coast, and rescue the ship captain, before they can leave the island.
65. Dear Uncle Tacitus
Arthur heads for Shady Belle to try to track down the rest of the gang.
66. Fleeting Joy
Arthur is reunited with the gang at Lakay. Milton arrives with his Pinkertons, and attacks the camp.
67. A Fork in the Road
Arthur passes out in Saint Denis, and wakes up to find a stranger dragging him to the doctor's surgery.
68. That's Murfree Country
Dutch sends Arthur and Charles to Beaver Hollow to find a new location for the gang's camp.
Chapter 6: Beaver Hollow
The gang, or what is left of it was reunited at Lakay but was quickly assaulted by a squad of Pinkertons. The gang fled into some dangerous county to the north and are now hiding in Beaver Hollow, awaiting their fate and riddled with internal disputes and anxieties.
WARNING: After the end of Chapter 6, you will no longer play as Arthur Morgan. We recommend completing any activities you'd like to do with Arthur and making a separate save slot before the mission "Red Dead Redemption", if you want to return to it in the future.
69. Icarus and Friends
Sadie's contact, Mr. Bullard, agrees to take Arthur in his hot air balloon to scout out the Sisika Penitentiary.
70. Visiting Hours
Arthur and Sadie row to Sisika Island to break John out of prison.
71. Just a Social Call
Arthur meets Dutch and Micah in Annesburg where they are planning to confront Cornwall.
72. Do Not Seek Absolution - I
Edith Downes tells Arthur that her son, Archie, is working at the Annesburg Mine. Arthur heads to the mine, to find Archie being goaded by the foreman, Mr. Dockery.
73. Do Not Seek Absolution - II
Unwilling to accept Arthur's money, Edith Downes continues to sell her body. Worried for his mother's safety, Archie Downes asks Arthur to head to Willard's Rest to look for her.
74. Of Men And Angels
Arthur meets Sister Calderon outside her church in Saint Denis. She asks him to donate food for the poor. You can complete this immediately by offering any four food items, or 10 dollars, or an equivalent combination of money and food.
75. The Course of True Love - IV & V
Arthur tries to help Penelope Braithwaite and Beau Gray escape their families.
76. Money Lending and Other Sins - VI & VII
Strauss at Camp gives Arthur the details of two new debtors.
77. The Delights of Van Horn
Bill and Arthur ambush an army convoy transporting dynamite through Van Horn.
78. The Bridge to Nowhere
John and Arthur plant dynamite on the Bacchus Bridge in order to create a distraction and disrupt the army's transportation.
79. A Rage Unleashed
Eagle Flies and the gang launch a raid on an army boat, to reclaim horses stolen from the Wapiti Reservation.
80. Archeology for Beginners
Arthur visits Rains Fall in Wapiti and they travel to a sacred Native American site in the East Grizzlies.
81. Honor, Amongst Thieves
Colonel Favours is redirecting smallpox vaccine away from the Wapiti Reservation to punish the Native Americans for the recent unrest. Monroe requests Arthur's help to steal the vaccine from the army.
82. The Fine Art of Conversation
Arthur attends a truce meeting between Colonel Favours and Rains Fall, where Rains Fall hopes to negotiate peace.
83. Goodbye, Dear Friend
With Colm O'Driscoll under arrest, Sadie, Arthur and Dutch head to Saint Denis to watch him hang.
84. Mrs. Sadie Adler, Widow (I & II)
Arthur and Sadie travel to Hanging Dog Ranch to finish business with the O'Driscolls once and for all.
85. Favored Sons
In order to draw attention away from the gang and onto the Natives, Dutch convinces Eagle Flies to ambush an army patrol.
86. The King's Son
Upon learning that Eagle Flies has been captured by the army, Arthur and Charles infiltrate Fort Wallace to rescue him.
87. My Last Boy
Eagle Flies rides into Beaver Hollow to rally support for a final attack on Cornwall Kerosene and Tar. Against Rains Fall's wishes, Dutch and the gang accompany Eagle Flies into battle against the army.
88. Our Best Selves
As their final job, the gang ride to Saint Denis to intercept and rob a train carrying army supplies and payroll, headed for the recently destroyed Bacchus Bridge.
89. Red Dead Redemption
With John assumed dead, and Abigail captured by Pinkertons, Dutch cuts them loose, and rides for Beaver Hollow. Arthur and Sadie head to Van Horn to rescue Abigail.
Epilogue, Part 1: Pronghorn Ranch
The Epilogue occurs a few years after the end of Chapter 6. You now play as John Marston, and Blackwater and New Austin are no longer off-limits.
John takes a job at Pronghorn Ranch and tries to escape his past indiscretions while learning the skills of ranching.
90. The Wheel
Several years after fleeing Dutch and the gang, John, Abigail and Jack look for work in the town of Strawberry.
91. Simple Pleasures
Using the pseudonym 'Jim Milton', John has secured a job as a hand at Pronghorn Ranch, and gets to work.
92. Farming, for Beginners
John works a day at the ranch, helping Dickens build a fence, and looking after livestock.
93. Fatherhood, for Beginners
With the other ranch hands busy, and Geddes heading in to town, John takes on more work on the ranch.
94. Old Habits
A gang of hired-guns cause trouble on Pronghorn Ranch.
95. Jim Milton Rides, Again?
John is thanked by Mr. Geddes for his help with the Laramie Gang, and he turns in for the night, only to be woken by a raid on the ranch.
96. Fatherhood, for Idiots
John juggles fatherhood and his multiple identities as he heads to Strawberry with Jack to collect mail for Geddes, and a package for Abigail.
97. Motherhood
John receives a telegram from Sadie Adler.
98. Gainful Employment
After receiving a telegram from Sadie, John meets her in Valentine and helps her with some bounty hunting work.
99. The Landowning Classes / Home of the Gentry?
Before he can purchase Beecher's Hope, John must inspect the land and move on any illegal tenants. Back in Blackwater he runs into an old friend.
Epilogue, Part 2: Beecher's Hope
In an effort to give Abigail the life she has always wanted, John has bought a farm of his own. He is trying to become a family man and rancher, with help and hindrance from some old friends.
100. Bare Knuckle Friendships
Uncle tells John that he has heard that Charles Smith is alive and in Saint Denis. John and Uncle go to Saint Denis to track him down.
101. Home Improvement for Beginners
John, Uncle and Charles tear down the derelict shack at Beecher's Hope.
102. An Honest Day's Labors
John meets Sadie in Blackwater. Sadie asks John to help her recover a bounty named Shane Finely who was taken from her by a professional rival, James Langton.
103. The Tool Box
John purchases a pre-cut house from the Blackwater lumberyard. Hearing the Skinner Brothers are in the area, John, Charles, and two hired guns bring the lumber home via the toolmaker at Manzanita Post.
104. A New Jerusalem
John puts together his pre-cut ranch house with the help of Charles and the encouragement of Uncle.
105. A Quick Favor for an Old Friend
With his debts mounting and a barn to buy, John accompanies Sadie to hunt down the wanted criminal, Ramón Cortez, and bring him to justice.
106. Uncle's Bad Day
Uncle, John and Charles spend the night celebrating after finishing work on the barn. John wakes to find Uncle has been taken by the Skinner Brothers.
107. Trying Again
John takes Jack fishing with the family dog, Rufus. They catch more than they bargained for.
108. A Really Big Bastard
Sadie visits John at Beecher's hope. They leave to hunt down a bounty, Marshall Thurwell, in Tall Trees and discuss other men who have evaded their capture.
109. A New Future Imagined
John and Abigail go in to Blackwater to spend some quality time together. John has a question to ask her.
110. American Venom
Sadie has a clue that might lead them to Micah - Cleet has been sighted in Strawberry. Despite Abigail's protests, John, Sadie and Charles ride there to interrogate him and track down their old enemy.
How many Missions are in Red Dead Redemption 2?
There is a total of 110 story missions in Red Dead Redemption 2, across the 8 Story Chapters.
Out of these, 105 missions have Gold Medal Objectives to be completed, 19 are Optional Honor Missions (missable) required for the "Lending a Hand" Trophy / Achievement, and 1 is exclusive to the Special Edition.
How to Replay Missions in RDR2?
Red Dead Redemption 2 missions feature a rating system, with specific objectives (such as time, damage, accuracy, etc.) required to achieve the Gold Medal in a mission.
Just completing a mission will give you a Bronze Medal by default. You earn a Silver Medal by meeting at least one objective, but you must complete 100% of the objectives to earn a Gold Medal.
To try again, you can replay the missions you already completed. You can do so by pressing the Pause button right after completing a mission, or replay any mission you want by accessing the Pause Menu and going to "Progress > Story" and selecting a Chapter.
It's important to note that, unlike GTA V, in Red Dead Redemption II you must complete all Gold Medal requirements in one single playthrough of the mission.
Earning at least 70 Gold Medals in Story Missions is required for the "Gold Rush" Achievement / Trophy.
Red Dead Redemption 2 Side Missions
In addition to the main RDR2 Story Mode, Red Dead Redemption II also features other optional side missions and activities that can be played.
These include Strangers Missions, which involve interesting characters that you can encounter outside the main story. Some of these endeavors trigger the hunt for Collectibles items to find around the map.
There are also additional activities that you can take part in, such as Hunting, Fishing and Table Games.