GTA Online Adversary Modes: Full List & Guide
On this page you find the full list of all the Adversary Modes available in GTA Online, with descriptions and gameplay details.
Adversary Modes are competitive Team PvP jobs where groups of players face off against each other in various ways. Each Adversary Mode can be played in multiple map variations.
First introduced with the 1.21 Heists DLC in March 2015, Adversary Modes continued to be added through the years across the many GTA Online Title Updates all the way to 2024.
Adversary Modes Series
In addition to the full list of Adversary Modes which can be seen below, GTA Online also offers three themed Adversary Mode Series that contain different types of Adversary Modes set inside their respective maps:
Mode | Bunker Series | Missile Base Series | Diamond Series |
---|---|---|---|
Entourage | |||
Every Bullet Counts | |||
Hardest Target | |||
Juggernaut | |||
Kill Quota | |||
Power Play | |||
Resurrection | |||
Slasher | |||
Till Death Do Us Part | |||
Trading Places |
All Adversary Modes in GTA Online: Full List
GTA Online features a total of 66 Adversary Modes, which are all listed below - each with multiple map variations available.
Clicking on each Adversary Mission brings you to their detailed information, with all Locations / Variations, Unlock Ranks, Videos, and more.
Note: Starting from September 2021, Rockstar Games removed several old Jobs from GTA Online, announcing they would be cycled in and out over time, so many of these Adversary Modes are currently no longer available. The missing ones may be periodically rotated back into the game.
Come Out to Play
A team of three Runners just trying to make it home, and a team of Hunters are out for blood. Runners are well-armed but limited to movement by foot, while the opposition wield free-aim shotguns and ride motorbikes or ATVs. Hunters must stay on their bikes and have access to unlimited lives, while the Runners have just one life but all their weapons available to pick off the Hunters at will.
Siege Mentality
Up to four players stand their ground, outnumbered but not outgunned as they fight to survive against up to 6 determined attackers in a location defense mode, GTA style. Attackers have unlimited lives but fight only with sawn-off shotguns. Defenders have full use of all their weapons.
Hasta la Vista
The chase is on as Truckers in big rig cabs hunt down a team of Cyclists. The Cyclists' goal is simple: reach the final checkpoint without getting crushed under the wheels of the pursuing trucks. Without traditional weapons the Truckers must rely solely on their vehicles to crush the Cyclists. Meanwhile, the Cyclists must harness the maneuverability and acceleration of their bikes to evade the trucks, while keeping an eye over their shoulder. If one of the Cyclists reaches the checkpoint, the Cyclists win. If all Cyclists are terminated, the Truckers prevail.
Cross the Line
Heavily-armed squads face off across a neutral zone – with the goal of having all team members strategically penetrate their opponents territory to claim victory.
Hunting Pack
You’re part of a team tasked to deliver a priority vehicle rigged to explode if it drops below a minimum speed, while your opponents race, ram and batter to take it down.
Keep the Pace
Stay above a minimum speed while racing around courses littered with jumps and obstacles. If you slow down too much, you’ll explode.
Relay
A team Race in which players take turns, each completing a lap before tagging a teammate. Non-active drivers wait in the pen to be tagged, while active drivers complete a lap for their team.
Offense Defense
Teams of two split into Runners and Protectors. Runners aim to be the first to get to the end of a route. Protectors, in faster and more powerful vehicles, must block and run opposing Runners off the road, while protecting their Runner from the other teams.
Slasher
The Slasher stalks up to 7 Hunted with a shotgun. And they've only got flashlights. After 3 minutes, the Hunted get shotguns to turn the tables on the Slasher. If the Slasher or all the Hunted are killed within the time limit, the other side wins.
Running Back
Two teams (a total of 4-8 players) square off from opposing sides of a roadway. The elusive Runner, behind the wheel of a Benefactor Panto, must go the distance and get across the end zone line at the far end of the highway with the help of their offensive teammates in BF Biftas. Meanwhile, their defensive-minded opponents (also in Biftas) must ruthlessly block, crash and pummel their way to try to stop them.
Every Bullet Counts
Two bullets. One life. No mercy. With no safe place to hide, four players go up against each other in a confined space with a very limited arsenal, just one Marksman Pistol and two bullets to take out three opponents. Once you've exhausted your ammo, you'll need to resort to crafty melee attacks with your Hatchet or Machete to make it out alive.
Extraction
An executive jet's gone down in the wrong part of town. A team of Bodyguards works with their team member, the Target, to rendezvous in the extraction zone and get them to the evac point. Meanwhile, the Hit Squad try to find the Target first and put them down.
Beast vs. Slasher
A team of Beasts blessed with superhuman abilities must evade the clutches of the pursuing Slashers, armored up and armed to the teeth. To help them on their merry way, Beasts are gifted not only with wild speed, but can leap over buildings and have temporary invisibility.
Drop Zone
Teams jump from an aircraft and parachute to the ground where they attempt to control the 'drop zone'. First team that captures the drop zone wins. The time doesn't have to be continuous. If no team wins in the time limit, sudden death will be triggered. Two, Three or Four teams can compete.
Till Death Do Us Part
Couple up and fight to be the last pair standing this Valentine's. Get health benefits from sticking close to your partner or taking out other pairs before they get you. When you tell your Valentine you'll love them for the rest of your life this year, it might actually be true. Each couple has one life between them, and if one half dies, the survivor then takes their own life in dramatic fashion.
Rhino Hunt
How many foot soldiers does it take to take out a tank? Find out when a team, in vehicles and armed only with sticky bombs, tries to stop one or two players in a Rhino.
Sumo
Smash, bash, and dodge the competition in the Sumo Adversary Mode that has you working (either alone or in teams) to force the opposition out of the designated arena. Whether it's size, speed, or control, choose a vehicle that suits your style, and be the last team remaining in the arena before the clock runs out to win.
Inch by Inch
Compete for possession of a Package and claw your way through a hail of bullets to reach your team's end zone. After each score, the action immediately resets - ensuring a frenetic and desperate battle of wits and skill.
In and Out
A lean squad of heavily armed Defenders protecting 8 priceless Packages until the timer runs out. Attackers must make expeditions into enemy territory to nab the bags and then return them safely to home territory
Trading Places
Class warfare as life's winners and losers fight for survival. Losers become Winners by taking out a Winner. Choose how you play, Podium Finish or Pass the Parcel.
Power Play
Turbocharged showdown between two teams. Pick up power-ups and grab up weapons to give your side the edge.
Entourage
Bodyguards try to evacuate a Target before a team of Assassins can get them. The Target and the Bodyguards are better armed, but they've got less lives to lose.
Slipstream
A race where teams of riders have to stick together to hit checkpoints, slipstreaming each other to get speed boosts. First team across the finish wins.
Lost Vs Damned
Day and night deathmatch between forces of good and evil, this time pitting Angels against Devils in the ultimate battle of the soul. Each match will flip between day and night for 60 seconds at a clip, with advantages including regenerated Armor and Health and improved weapon options depending on the time - day for the Angels and night for the Devils.
Deadline
Deadline pits up to four players against another, each mounted on a different colored Shotaro, which emits a temporary light trail as you ride through the arena. Any competitor unfortunate enough to come in contact with said trail meets an instant explosion. Make calculated movements to force opponents to cross your trail’s path and take advantage of strategic power-ups for a competitive edge.
Kill Quota
Players are equipped with one weapon per round, once they hit their kill quota on that weapon they proceed to the next one. The first team to hit all their kill quotas, or with the highest count at the end of the timer, wins.
Turf Wars
Two to four teams strap themselves into a range of speedy vehicles and compete to control tiles. Drive over each tile to claim it with your team’s color while defending your turf from your foes, all while picking up strategically-located rockets in this vehicular-themed Adversary Mode.
Juggernaut
In this brutal war between two opposing teams, the Juggernaut is your greatest asset and your only liability. As an Attacker, you'll need to flank, swarm and successfully execute the opposing team's heavily-reinforced Juggernaut - while protecting your own - to take the win.
Vehicle Vendetta
Get in your vehicle and enter the arena. You'll use power-ups, weapons, and reflexes to take out the other team in this frantic clash of cars.
Collection Time
With life worth just one point, teams take out each other to collect as many as they can. Hold all the points for 30 seconds to win or have the highest points total at the end of the round.
Resurrection
Like every war, it's a numbers game. Exterminate the enemy team to claim a point, but remember: they can revive their fallen teammates by killing one of yours. Simple: if you don't play the odds, you don't stand a chance.
Land Grab
It's the simplest law in San Andreas: if you don't claim what's yours, no one's going to do it for you. Two to four teams battle to control territory in an unforgiving cyber space. Every minute counts.
Tiny Racers
Tiny Racers channels the spirit of classic GTA titles with a shifting, bird’s-eye perspective designed to bring you a new flavor of vehicle combat. Survival of the fittest, Los Santos style: get left too far behind, and you'll automatically detonate in a massive fireball. Up to four players compete in a retro-styled elimination race.
Dawn Raid
In Los Santos, when it's time to make a profit you do whatever it takes. In this case, that means parachuting from a chopper directly into a poorly-lit crossfire, using thermal and night vision to identify and gun down the opposition, and working with your team to track down the crate containing your tax-exempt profit margin. Time to make the deal.
Overtime Rumble
In San Andreas, this is as close as you're going to get to natural selection. Two teams simultaneously take to the skies in parachute-equipped sports cars, aiming for a high-scoring platform a long, long way away. Playing dirty is not optional - it's your only hope in hell.
Power Mad
In business, as in bloodthirsty combat sports, being on top is all the edge you need. Compete with other teams to take possession of a vital pickup, but get there fast: whoever holds it turns into the juggernaut, a heavily armored, minigun-toting death engine. And if you're not on top, you'd better get working on your hostile takeover.
Overtime Shootout
They say any form of competitive driving requires precision above all else. It's something to bear in mind when you take your turn to launch a sports car hundreds of feet through the air and attempt to parachute in onto the bullseye of a tiny platform. Thread the needle.
Motor Wars
2-4 teams parachute into a post-apocalyptic warzone with nothing but a pistol and a serious shopping list. The streets are littered with heavy firepower and weaponized vehicles, and you better hope your decision-making is up to scratch: last team standing inherits the earth, and second place is a smoking crater.
Bombushka Run
It's the classic game of cat and mouse. Except the mouse is an enormous Cold War bomber bristling with 50-cal turrets. And the cats get attack helicopters. The choppers will keep coming until they down the big ugly, and the teams switch sides. Winner is whoever lasts the longest on the run. Remember, the bigger they are...
Stockpile
They say don't shoot the messenger - but the courier is definitely fair game. 2-4 teams take to the skies to grab as much loot as they can and bring it back to base. Whoever has the biggest haul at the close of business wins, but don't forget: your rivals can always plunder your stash like the good honest swindlers they are.
Condemned
It's the Los Santos way: if you find yourself at the bottom of the pile, then do whatever it takes to put someone else in the dirt, and don't stop kicking them just because they're down. 2-4 players get stuck in a confined space, and one of them gets marked as the condemned. If their time runs out they're finished, but watch out: they only need to kill you, and it's your clock that'll be ticking. Last one standing wins.
Dogfight
No excuses this time: it's just you, the other guy, and a whole lot of airspace. Make your choice of classic fighter, and represent your team in a series of one-on-one dogfights. Send the opposition spiralling to their doom, and your team gets a point: high score wins. And don't bother checking your six: if they're behind you, you're already dead.
Occupy
In the end, it all comes down to turf. Occupy the territory, and victory is inevitable. It's also pretty important to know what you're doing with a flying attack bike, but don't get distracted: whichever team holds more zones will gain points faster, and the first team to hit the target score wins the round. Time to show whose neighborhood this is.
Slashers
Like any good horror movie, this isn't supposed to be fair. You're supposed to be fleeing in terror with only a flashlight for company, pursued by a crew of deranged, shotgun-wielding psychos. Your only consolation is that in less than a minute the roles are going to switch, and it's you who'll be drenched in the cold blood of your enemies. Last team standing wins.
Air Quota
When it comes to strapping yourself into a jet fighter and fighting to the death, you reckon you can go toe-to-toe with the best. But how are your skills in an attack helicopter? Or a jetpack? You better be sure you're a jack of all trades before you step into this ring: up to four teams work their way through every flavor of aerial combat the skies of Los Santos have to offer, and the only thing that matters is your grand total.
Hardest Target
Ever feel like you have a bullseye painted right on your back? Well this time, you can pop as much of that anxiety medicine as you like - they're heavily armed, and they're really out to get you. Two teams each have a marked player - though who it is changes every minute - and the rest is bloody history: kill the other team's hard target and protect your own. Bonus points if one target manages to kill the other.
The Vespucci Job
Forget APVs, forget reinforced hypercars, forget tanks, forget planes: if you're going up against Los Santos' finest, an Issi Classic is the only game in town. Each round, one fugitive takes the hipstermobile on the run, while everyone else jumps in a squad car to serve justice as only the LSPD know how. It only ends one of two ways: the runner gets all the checkpoints, or a fresh spot in the morgue.
Trap Door
Ever wake up and know it was going to be one of those days? Well this time it's not just a sinking feeling - you really are plunging hundreds of feet into the Pacific. Up to four teams compete on a rapidly shrinking arena. Take someone out and they restart in the red zone, with only a few seconds before they're just another drop in the ocean. Last team standing wins.
Hunting Pack (Remix)
If the original Hunting Pack taught you one thing, it was that speed is everything. Or possibly that whether you're the one in a flatbed truck that's rigged to blow under a certain speed, or the one trying to ram it into a wall, there's no substitute for blind rage. Either way, that was just the training: this souped-up, heavyweight stunt-fueled edition is the final exam.
Trading Places (Remix)
The grand battle of winners and losers returns, but this time with special guest appearances from The Juggernaut and The Beast. Take out a Juggernaut as the Beast to steal their heavy armor, their thermal vision, and their place on the winners' team. Pass the Parcel and Podium Finish modes available.
Running Back (Remix)
This is the long-awaited sequel to the Little Panto that Dared to Dream Big. The objective is the same: the runner in the pocket-sized hatchback either reaches the end zone, or gets some serious whiplash in the attempt. Only this time, you and your team have got nothing but a squadron of Tezeracts and a specially engineered tunnel of death between you and that precious touchdown. Hut-hut.
Sumo (Remix)
It's time to brush off your territorial instincts in this remix of the classic adversary mode. The bottom line is the same: be in the safe zone when the timer runs out - or prepare to overheat, permanently. But this time, as well as getting smaller, the safe zone changes location every time the clock resets, and bits of the track might disappear at random. Stay sharp.
Carnage (Arena War)
There's no need to overcomplicate things: Americans have always known how to have good, old fashioned, rats-in-a-sack, murder-orgy fun. All we need to do is provide a fresh and unpredictable set of tools, roll the cameras, and get the hell out of the way. No mercy, no disqualification, no safe word.
Flag War (Arena War)
Two teams, two flags, one objective: what's yours is mine, what's mine stays mine. The classic capture the flag formula reworked Arena War style to include enough gasoline-chugging violence to appeal to a mainstream audience.
Games Masters (Arena War)
When it comes to brutal arena designs, you can install the most exquisitely hazardous death traps on the market, but there's just no substitute for the sheer ingenuity and sadism of a properly incentivized human being. One team collects checkpoints, the other uses every fiendish tool at the arena's disposal to make their plans go up in smoke. And be sure to hold onto your grudges: after every round, you switch places.
Here Come the Monsters (Arena War)
Say what you like about gladiatorial fights to the death as a form of mass entertainment - they've got no hangups about being fair. One team takes to the arena in monster trucks capable of crushing metal and bone into the same bloody dust. The other guys get compact cars and a dose of anxiety meds - but if even one of them survives, they win. Let the games begin.
Hot Bomb (Arena War)
Life isn't about holding onto good things, it's about passing them on. Like inherited wealth, or a sense of entitlement. Or a high-explosive device. In Hot Bomb, one player has the bomb, and the only way to get rid of it is by crashing into someone else. Throw in a timer and a baying crowd, and survival of the fittest just got an upgrade.
Wreck It (Arena War)
It's theoretically possible to win a round of Wreck It by crossing the line first in a fair-and-square lap race. But don't worry: that's never happened, because the alternative is coasting across the line after you've reduced any serious competition to heaps of smoldering scrap metal. Like the old saying goes, if it's not a race to the death, you're just not taking it seriously enough.
Tag Team (Arena War)
Arena War isn't all about ruthless individualism. Sometimes there really is safety in numbers - and in Tag Team you're going to need it. Each team has one player in the arena at a time, and their only objective is to immolate the opposition. If you're taking heavy fire you can tag in one of your teammates, but remember, this only ends one way - and it's you or them.
Buzzer Beater (Arena War)
If the years you've spent on the couch lurching from sugar coma to sugar coma have taught you anything, it's this: no deadline, no motivation. Strap a few pounds of high explosive to that deadline, give a small extension for every checkpoint you hit, throw in bonus points for random violence and an audience of millions, and your productivity is about to go through the roof.
Bomb Ball (Arena War)
Let's face it: although you can get behind the naked aggression and anarchic mob-rule, you've never understood the rules of soccer. Well, Bomb Ball gets rid of all those fussy technicalities and restrictions on violence, and boils things down to the real heart of the matter: shoving enormous explosive devices into the other team's half before they go off. Welcome to the beautiful game.
Double Down
There's nothing like the loving support of a best friend to help you withstand a brutal four-minute siege. Franklin and Lamar must work together and hold their ground with an armory of powerful weapons at their disposal. Meanwhile, the Attackers, armed with double barrel shotguns and unlimited lives, must do everything they can to take out Franklin and Lamar.
The Vespucci Job (Remix)
Forget the Issi Classic. Welcome back reinforced muscle cars, trucks and helicopters. Here comes a star-studded cast of vehicles as one driver steals the limelight and hits the checkpoints while everyone else tries to leave them shaken and stirred. Time to put that Main Character Syndrome to use. Lights. Deludamol. ACTION.
Judgement Day
The end is nigh in Judgement Day, a new Adversary Mode that pits a small team of powerful Riders against a vulnerable group of Hunted in a kill-or-be-killed, hide-and-seek scenario. The Hunted need only worry about surviving through dawn.
Assault on Cayo Perico
A tropical island sounds like paradise, until you’re caught in an intense crossfire. Return to the scene of one of the most ambitious GTA Online adventures in Assault on Cayo Perico — a new Adversary Mode that pits teams of Attackers and Defenders against each other on the distant island’s gorgeous shores.
Assault on ATT-16
Question: What do you call a team of sociopathic black ops personnel downing enough amphetamines to kill a grizzly bear and staging an airborne assault on the largest US Military base in the state of San Andreas? Answer: Stage One. Stage Two is where it gets really interesting: a full-scale offensive on the USS Luxington, dismantling of its defences, opening its most secure hangar, and stealing the R&D VTOL jet inside. Teams take opposing sides in this high-stakes, multi-stage Adversary Mode.