- Game Edition GTA Online, GTA V Story Mode
- Release Date August 19, 2014
- Platforms PlayStation 3, Xbox 360
The San Andreas Flight School is now open for business in GTA Online.
The Flight School can be accessed via a Job corona, from rank 6 onwards, at Los Santos International Airport indicated by a small plane icon on the map.
New Vehicles
Western Company Besra
Invetero Coquette Classic
Buckingham Miljet
Buckingham Swift
New Jobs / Missions
Ten flying lessons have been added as part of the Flight School which will help to improve players’ flying skills.
Three all-new VS Mission modes:
- Acquire Targets is a kill-the-carrier style mode where opponents fight in P996 Lazers to control one flag; maintain control for as long as you can to rack up points.
- In G-Rating, compete against other cadets as you fly to pick up 15 flags in both weapons hot and cold environments.
- Or try out Air Force Zero, where the defending team must protect an aircraft against an attacking team as it flies to the safe LZ.
New Jobs:
Base Level (Rank 20, 1-8 Players)
Play chicken and dodge ducks with this Race over Lago Zancudo. Lap course for Besra stunt jets that cuts back over itself multiple times. Expect to see wreckage in the wetlands and impact zones on the bridges.
Cleared for Landing (Rank 11, 1-8 Players)
Any cross-eyed civilian idiot can jump from 6,200 ft., pull their chute, and land on the blacktop at Los Santos International. But only a rag tag bastard will be able to navigate the tight, twisting turns on this course, leading down to Devin Weston’s hangar. For best views of the skyline, play on a clear morning.
Contend: Crowded Airspace (Rank 1, 2-8 Players)
Your chances of hitting a turbine blade or a rival or the security detail are going to make most victories in this Contend pyric ones, but who cares, right. Two teams in Frogger helos start at either end of the wind farm, race for the goods, and try to bank them at their respective bases.
Crosswind (Rank 45, 1-8 Players)
If it was easy, everyone would be doing it, or at least more people would survive. Advanced level Lap Race for Besra Jets weaving through the RON Alternates Wind Farm. Try not to get chopped in half by a turbine blade, or collide with a rival at the crossover.
Drag Strip (Rank 1, 1-16 Players)
I hope you feel the need for speed on wheels as well as wings. Sports Classics Lap Race on the concrete at the Sandy Shores Airstrip. Drag race down a stretch of runway, hit a short on road section, drag it down a second section of runway, then navigate a hairpin turn.
Flying Low (Rank 20, 1-8 Players)
Push your aerobatic stunt jet to its limits with this tricky Lap Race around the city. You’ll duck under bridges, skim the canals, trench run the LS River, and maybe, just maybe, learn something about yourself.
GTA: Airheads (Rank 1, 2-8 Players)
A team of pilots has to run four stunt jets from LSIA to Fort Zancudo while another team is coming in the opposite direction. Start in your rivals’ hangar and use a limited supply of Buzzard attack choppers and Lazer jets to mount a defense… attack is, of course, the best form of defense.
Holding Pattern (Rank 20, 1-8 Players)
Every jumper’s got to learn to use their back up chute. Either they learn or they go splat with the secondary still packed. Jump from 7,874 ft., drift down to the Maze Bank Arena, release your primary chute, free-fall, pull the backup, and land on top of Ammu-Nation in Strawberry.
Need For Seed (Rank 20, 1-8 Players)
Get in a Sports Classic, step on the gas, and clear your head with this scenic Lap Race through bucolic Blaine County. Takes you over bridges and past McKenzie Airfield to remind you of your day job.
Swift Arrival (Rank 15, 1-8 Players)
Take advantage of relaxed no fly regulations around Los Santos International with this short figure of eight Lap Race for choppers. Go under bridges, and over parking garages, and try and make your flight on time.
Take the Plunge (Rank 25, 1-8 Players)
The best training exercises are the ones that kill the most recruits. Get to grips with your backup chute, or find out if water really is as hard as concrete when you hit it at terminal velocity. Two chute jump from 6,120 ft. over the Alamo Sea.
The Humane Race (Rank 12, 1-8 Players)
Point to Point Race for planes across natural resource rich eastern Southern San Andreas. This is a novice level course, but that is no excuse for novice level flying. Be all that you can be, and hope that that’s better than the other guys.
Under The Radar (Rank 11, 1-8 Players)
Time for night raid training. You’re jumping from 4,470 ft., gliding through a valley on Mount Josiah, and landing inside the military base. Don't forget to pull your legs up going over the fence, or to take your suicide pill if they catch you. Best played at night with a widow maker chute.
Under The Wing (Rank 18, 1-16 Players)
If you’ve got a pilot’s all access pass to the blacktop at Los Santos International, well, you gotta make the most of it. High speed Lap Race for Sports Classics around the possibly-terminal terminal buildings. Look out for baggage carriers, tight turns, and jet engines.
Other Title Update Notes
NEW FEATURES & TOP CHANGES
- Cash rewards are no longer reduced by 50% on replay of a Contact Mission. Players will now receive the full reward for completing a Mission every time.
- Players now receive more Cash for playing Contact Missions in groups:
- Two players - +10% Cash
- Three players - +20% Cash
- Four players - +30% Cash
- Cash and RP for Contact Missions have been rebalanced. This is to ensure that all Contact Missions pay out a fair reward in relation to the mission difficulty and amount of time taken. The potential cash payouts have increased significantly overall, although some specific missions have been reduced as a result of the rebalance.
- Players are now able to purchase and equip a reserve Parachute at Ammu-Nation. They can choose different canopy designs for their primary and reserve parachutes.
- One new vehicle (plus a roofless variation) has been added to the Legendary Motorsport website : Invetero Coquette Classic
- 25 new ‘flags of the world’ themed parachute bags have been added to Ammu-Nation in GTA Online only.
- Six new multicolored parachute canopies have been added to Ammu-Nation:
- Air Force Chute
- Desert Chute
- Shadow Chute
- High Altitude Chute
- Airborne Chute
- Sunrise Chute
- A new Flight Suit outfit has been added for Male and Female characters. This is available in all clothes stores in the outfits menu.
- A new Flight Cap accessory has been added for Male and Female characters. This is available in all clothes stores in the hats menu.
- Players who downgrade to smaller garages will now be able to request vehicles stored in previous garages from the Mechanic.
- Players in Tanks will now show as such with a specific Tank icon on the Minimap.
- Substantial changes made to On Call functionality to enable players to enter their choice of Job as quickly as possible.
- Fixed an issue where Crew Leaders could occasionally be unable to put a Crew Emblem on Jackets or Hoodies.
- Fixed an issue in the Creator where placed props would not appear correctly.
- A large number of new Jobs have been added:
- The following jobs have been reactivated: Stocks and Scares; Chemical Extraction; Rich Men in Richman; Hack and Dash
Full Title Update Notes - Click to Expand
New Features / Updates
- Armed aircraft now have a “non-homing” option for Rockets.
- Snapmatic can now be easily accessed by double-tapping Up on the D-pad.
- The color of the player’s Parachute Bag can now be chosen through a new option in the Interaction menu. They can also toggle the visibility of the parachute bag if they have a parachute equipped.
- A player’s Mental State now also decreases over time whilst using the Spectate feature.
- ‘NEW’ now appears on invites, alongside the Job type, for all Rockstar Created or Verified Jobs that have not yet been played by the recipient. This only appears on feed invite notifications, not on the phone.
- Short- term RP and Cash bonuses will now show in Job coronas as well as on the Next Job Voting Screen.
- News screens shown during transitions will now alert players if some Jobs have RP or Cash bonuses for playing them.
- Both the Driver and Passenger are now able to see direction arrows in Rally Races.
- If players choose to use a custom vehicle in a Race, that vehicle will now be saved and used as the default on the vehicle selection screen of the next Race.
- Players are now able to talk to one another in spectator mode once they have finished a Race.
- Players are now able to change the spectator camera mode and angle when they begin to spectate after completing a Job.
- A small change has been made to time formatting on Leaderboards so that they now read as “00:00.000”.
- The cap for the amount of Cash stolen by Muggers has been adjusted to allow for differences in level.
- Players can now set the duration for One on One Deathmatches in the Interaction Menu.
- A new on/off option has been added to the Interaction Menu to allow players to choose whether to wear a Helmet when using Motorbikes.
- Co-op teams now appear grouped on Mission Leaderboards.
- When using a Plane, you can now toggle the minimap by using D-pad down.
Generic / Miscellaneous Fixes
- Fixed a wide range of exploits.
- Fixed an issue where players could lose control of their characters when accepting an invite during main load screen via the XMB menu.
- Fixed an issue where it was possible for Personal Vehicles to spawn on top of one another.
- Fixed an issue where players could be removed from the ‘On Call’ queue if they entered the GTA Online Pause menu.
- Fixed an issue where it was possible for players to not be informed that their aim settings had changed after using Find New Session.
- Fixed an issue where it was possible to destroy a vehicle containing 4 players, and only kill the driver.
- Fixed an issue where it was possible for players to become stuck on Skycam after completing the tutorial Race.
- Fixed an issue where it was possible to spawn within Fort Zancudo after completing a Mission.
- Fixed an issue where player models would clip one another on the Leviathan if players attempted to sit in the same cart.
- Fixed an issue where it was possible for players to clip through the Leviathan carts when getting out after the ride finished.
- Lester’s abilities ‘Remove Wanted Level’, ‘Cop Turn Blind Eye’, and ‘Off Radar’ now apply to all passengers in a vehicle as well as the player who initially triggered it.
- Fixed an issue where players could be charged multiple times for riding the Ferris Wheel.
- Fixed an issue to ensure that players who set Mercenaries on opposing team players during Deathmatches correctly receive a point if the Mercenaries kill a rival player.
- Fixed an issue where it was possible for players to be pulled back onto the Ferris Wheel involuntarily if they were standing too close after getting off.
- Fixed an issue in Vehicle Deathmatches where players could be targeted but would not be properly blipped on the Minimap.
- Fixed an issue where NPCs and their vehicles would appear in the way of properties introduced with the Independence update.
- Fixed an issue where players could hang for a short period of time when entering property.
- Fixed an issue where players who lost a Race would occasionally see themselves performing a celebration animation.
- Fixed an issue where various vending machines were not working correctly.
- Fixed an issue where the Leaderboard would not appear when a player was spectating a Race.
- Fixed an issue where players in Team Deathmatches were able to hear the other team talk. This has now been normalized so that only players on the same team can talk.
- Fixed an issue where some parachute smokes would not transfer between sessions correctly.
- Fixed an issue where players could occasionally have hard-top versions of vehicles delivered to them when they ordered the convertible version.
- Fixed various issues where clipping could occur with clothing when players took selfies.
- Fixed an issue where it was possible for a spectator to become stuck in property when ‘all exit’ to garage is triggered.
- Fixed an issue where players in GTA Online were unable to call other players in Single Player, as well as calls between players in Single Player.
- Fixed a small issue where the end of Race timer was overlapping player help buttons when a player was spectating.
- Fixed an issue that could leave players stuck when switching between players in spectator mode.
- Fixed an issue where players were unable to launch Contact Missions which they had previously bookmarked.
- Fixed an issue where it was possible to become stuck in a spawning loop when dying after bailing from a Helicopter over the Ocean.
- Fixed an issue where players were unable to invite Friends’ Crews in Head to Head matches.
- Fixed an issue with transitioning into an event Playlist when choosing to enter the Playlist from the boot screen.
- Fixed an issue where players who destroyed their own Pegasus vehicles would be given an increased mental state.
- Fixed an issue in the Creator where weapons could be incorrectly named.
- Fixed an issue in the Creator where a player testing a Capture Mission would be unarmed regardless of whether or not they have or are given weapons.
- Fixed an issue in the Creator where switching the vehicle class would also change the radio station.
- Fixed a text issue specific to Chinese and Japanese versions of the game in the Creator where an unsupported character could be seen when attempting to Copy / Delete a Job.
- Fixed an issue where it was possible for a player to hang when changing the Default Class in the Air Race Creator.
- Fixed an issue where Weather conditions would not synchronize properly between a spectating player and the player being spectated.
- Fixed an issue where Bookmarked Air Races would occasionally not appear in some Bookmark lists, but would appear in others.
- Fixed an issue where it was possible for players to become stuck when launching Contact Missions.
- Fixed an issue where it was possible to hang when exiting the Deathmatch Creator tutorial.
- Fixed an issue where it was occasionally possible for players to not receive Auto-invites when the friend sending them was in same session.
- Fixed an issue where spectating players would sometimes appear in free mode at the North-East corner of the map far away from everyone else, after a job.
- Fixed an issue with Armored Trucks constantly spawning.
- Fixed an issue where an enemy in survival would occasionally run away from the shootout.
- Fixed an issue where it was possible for the incorrect horn to play when testing horns in the Mod Shop.
- Fixed an issue where it was possible for a newly purchased Personal Vehicle to become permanently locked if the player accepted a Job invite in the time between purchasing it and receiving it.
- Fixed an issue where players would not be charged for Insurance.
Screenshots
Artworks