RDR2 Title Update 1.18 / 1.19 Patch Notes - Improvements & Bug Fixes
Release Date March 9, 2020
Platforms PCPlayStation 4Xbox OneGoogle Stadia

[June 23, 2020] – General / Miscellaneous (PC)

  • Fixed an exploit that allowed PC players to send chat messages labelled as ‘Rockstar Message’ to all players in a Red Dead Online session.

[June 9, 2020] – General / Miscellaneous (PC)

 Stability

  • Fixed a crash that could occur when launching the game on certain hardware configurations
  • Fixed a crash that could occur when switching between output devices on system configurations with multiple graphics cards
  • Fixed an issue that prevented the game from launching on some system configurations that used a dedicated AMD graphics card alongside an unsupported Intel integrated graphics device
  • Fixed an issue that prevented the game from launching on some low-end system configurations when using DirectX 12
  • Fixed an issue with a memory leak when using DirectX 12, leading to increased RAM usage and potential crashes during extended game sessions
  • Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online

Improvements and Bug Fixes

  • Added command line arguments allowing the player to limit processor threads/affinity when booting the game. Using both arguments in combination may increase performance and reduce stalls on some systems when third-party applications with significant CPU usage are running in the background
    • -numCores=# (number of threads, decimal value)

    • -setSystemProcessorAffinity=# (CPU affinity mask, decimal value)

  • Fixed an issue with hardware detection that caused the ‘hardware/driver check’ startup message to display incorrectly when running on some systems
  • Fixed an issue with missing smoke effects on trains when the Particle Quality graphical setting was set to Ultra/High

[May 4, 2020] – General / Miscellaneous (PC)

Improvements and Bug Fixes – (PC)

  • Improved texture rendering at the Medium and High quality settings, so the game will now show a higher level of texture detail without impacting framerate or requiring more system resources
  • Increased the maximum range of the TAA Sharpening graphics setting, allowing players to make the game appear less blurry and match the quality available with external driver solutions
  • Fixed an issue that caused some system configurations to misreport the amount of free video memory available for the game to use
  • Fixed caching issues that caused graphical issues and missing UI that occurred after upgrading a system’s graphics card
  • Fixed a rendering issue with shimmering/flickering textures near campfires when Parallax Occlusion Mapping was set to Ultra quality
  • Fixed a lighting issue that caused blocky shadow textures around the player that could occur on some systems while Parallax Occlusion Mapping was set to Ultra quality
  • Fixed an issue that prevented cloud transition screens from displaying on death/respawn when the system is low on video memory
  • Fixed an issue with occlusion checks that could occur when running with DirectX 12, which prevented progress on some Story Mode missions
  • Fixed a lighting issue that caused graphical artifacts to appear around distant trees on some system configurations while MSAA was active
  • Fixed a lighting issue that caused flickering snow particle effects on some system configurations with multiple graphics cards
  • Fixed a water rendering issue that caused flickering when running with DirectX 12 and having the Water Reflection / Refraction Quality levels set to Low
  • Fixed a water rendering issue that caused incorrect wave simulation on some system configurations using multiple graphics cards
  • Fixed an issue with hardware auto-detection that caused some system configurations to incorrectly default to low quality graphical settings on first boot
  • Fixed an issue that caused an incorrect "Minimum Hardware Requirements not met" error on launch with some older system configurations that did meet the required specification
  • Fixed several crashes that may have occurred when launching the game on certain hardware configurations
  • Fixed a crash that occurred during gameplay when running out of system memory, resulting in a ERR_GFX_STATE error
  • Fixed several crashes that could occur when switching between graphics APIs and display modes on some system configurations
  • Fixed a crash that could occur when significantly increasing graphics settings, causing the system to run out of video memory
  • Fixed several crashes and performance issues when using Intel NUC systems or when using integrated graphics hardware
  • Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online

[April 2, 2020] - General / Miscellaneous (PC)

  • Fixed an issue that caused the game to crash on launch with ‘ERR_GFX_STATE’ due to a corrupted shader cache. Players should no longer need to use -ignorepipelinecache in their launch arguments or to manually delete game files to work around this issue (https://support.rockstargames.com/articles/360040482073/)
  • Fixed several crashes and stuttering issues when using Vulkan on some systems with multiple graphics cards
  • Fixed a crash that occurred when switching between graphics APIs and display modes on some systems
  • Fixed a crash that occurred when changing settings on some systems with integrated graphics
  • Fixed a crash that occurred in Story Mode while running the game in Offline mode from a mapped network drive
  • Fixed several random crashes that occurred during gameplay in Story Mode and Red Dead Online
  • Fixed an issue that may have caused random stalls and stuttering while using DirectX 12 on some systems
  • Fixed an issue that occurred when attempting to run the game on some versions of the Windows 10 Insider Preview Build
  • Fixed several issues with the rendering of lighting, shadows and snow deformation when using Vulkan and Multisample anti-aliasing (MSAA) on systems with multiple graphics cards
  • Fixed several issues with flickering textures and other graphical corruption when using Vulkan on systems with multiple graphics cards
  • Fixed an issue that caused flickering or missing textures on some weapons

[March 9, 2020] – General / Miscellaneous (PS4 / Xbox One / PC / Stadia)

  • Improvements to issue with endless loading screens when performing some actions in Red Dead Online such as switching between game modes and sessions
  • Improvements to issues seen when pitching camps through the Player menu, resulting in a flashing prompts and an incorrect “Cripps has packed up your camp” alert
  • Fixed several networking issues that should reduce the chance of player camps being packed up during dynamic session switching in Red Dead Online
  • Improvements to an issue that caused pitched camps in Red Dead Online to not spawn correctly when approaching the marked blip on the Radar / Map
  • Fixed issues with player horses and riders being kicked off while in Posses
  • Fixed an issue that caused player horses to be frozen in place and unable to move when other players are nearby in a Red Dead Online session
  • Fixed several issues with some player horse visual attributes such as cleanliness not being correct after dismissing and re-summoning in a Red Dead Online session

 

Say something here...
characters left.
Log in with
or post as a guest
Loading comment... The comment will be refreshed after 00:00.

Don't like Ads? VIP Members don't see Ads

The website takes a lot of work and time, so that’s why we have to rely on ads. In alternative, we created a VIP Membership that allows you to browse the site without ads and get some extra features, for a small price.

By becoming a VIP Member, you support our work and allow us to create even more amazing features and content for you.

Work With Us - Join The Team!

We're looking for new staff members with passion for GTA and Rockstar Games, and willingness to contribute in any of the website areas. If you're interested, feel free to contact us!

Top