Fortify a subterranean bunker, decimate your enemies in a Mobile Operations Center, wreak havoc in a new fleet of Weaponized Vehicles, and dominate the illegal arms trade in Southern San Andreas with Gunrunning.
Getting Setup

Your career as a prolific arms dealer begins with the acquisition of a Bunker from Maze Bank Foreclosures. These underground fortresses will serve as your base of operations for all Gunrunning activities, and each one is equipped with a computer terminal to tap into the Disruption Logistics Network.
This subterranean lair also comes with a suite of comforts and options. Once you’ve chosen your property from Maze Bank Foreclosures, you can pick from a range of styles. Add a shooting range (and compete against up to 3 other players), personal quarters, a gun locker, and bespoke transportation options.
To start the Setup mission, you’ll need to register yourself as a VIP or CEO or start a Motorcycle Club via the Interaction Menu. Once set up, source Supplies and assign your employees to manufacturing weapons, researching upgrades, or split their time between the two. Your stock will grow over time, and when ready, reap the profits from your business by moving your merchandise to interested buyers across Southern San Andreas.
Research Projects and Using Supplies

Once you are set up, get your staff working on research projects across a range of branches, customization options for your Mobile Operations Center, upgrades for vehicles and weapons, and other goodies.
You can also focus your staff’s attention on the production of arms. Both these endeavors require Supplies to complete, requiring you to resupply accordingly.
To Steal or Not to Steal

When it comes to supplying your Gunrunning business, there are two paths: stealing Supplies or buying them through legitimate means. Resupply missions are ways of procuring Supplies without having to fork over hard-earned cash. If money’s no issue, you can simply buy Supplies instead via the Disruption Logistics Network.
Stockpiling and Offloading

Your Bunker can hold 100 units of stock and once you’ve reached maximum capacity, you’ll need to offload. Selling weapons involves delivering sensitive cargo via the Disruption Logistics Network using delivery vehicles.
When trying to sell large numbers of Crates, you may be required to deliver multiple vehicles. For these larger sales recruiting a team of up to four drivers might be the best course of action.
The Mobile Operations Center

For heavy-duty tactical operations on the move, arms dealers can invest in a Mobile Operations Center (or MOC for short), the kind of powerful support usually enjoyed only by trained assassins or rogue nuclear states.
This drivable stronghold’s modular construction allows for tailored combinations of the Vehicle Workshop, Weapons Workshop, luxury living quarters, and Command Center — with facilities for upgrading and customizing your arsenal and modifying Weaponized Vehicles (including Turrets for your MOC that can be manned by your team) — all at your fingertips and pulled by a fully customizable commercial semi, with choice of cabs and interior color schemes. It’s easily storable in your Bunker, as well.
To access your MOC from anywhere on the map, simply pull up your Interaction Menu and navigate to Services to request your MOC.
Mobile Operations Missions

After completing a few Resupply Missions, you can launch Mobile Operations Missions via the Command Center of your MOC. Each of these cooperative missions focuses on a unique Weaponized Vehicle, and completing missions will unlock discount purchase prices for certain vehicles at Warstock Cache & Carry.
Weapon and Vehicle Workshop

Add the Weapon and Vehicle Workshop Bay to your MOC to get all the weapon upgrade options above — plus a portable garage where you can modify and upgrade your favorite Weaponized Vehicles.
A huge range of tactical weapon customizations is made possible by Mk II upgrades available from your Mobile Operation Center’s Weapon Workshop.
Mk II variants of the Pistol, SMG, Heavy Sniper, Combat MG, Assault Rifle, and Carbine Rifle deliver a wealth of options including new magazines packing Tracer, Incendiary, Armor Piercing, Hollow Point, and other types of rounds. Add Night Vision, Holographic Sights and Thermal Scopes, new Grips, Suppressors, Muzzle Brakes, Liveries, Tints, and much more.