GTA 6 introduces a new Criminal Profile system that tracks how Jason and Lucia behave when committing crimes throughout Leonida.

Rather than functioning like a traditional morality or honor meter, the system focuses on what type of criminal you are and how you carry out your crimes. Players can develop different criminal profiles depending on how much violence they use, whether they unnecessarily escalate situations, and how professionally they approach their criminal activities.

In this guide, we'll explain how the GTA 6 Criminal Profile works, the different states ranging from Professional to Psycho, what can influence your profile, and the unique Shattered state that can permanently lock your criminal identity for the remainder of a playthrough.

What Is Criminal Profile In GTA 6?

GTA 6 Criminal Profile - Jason & Lucia

The Criminal Profile system is not GTA 6's version of the traditional good-person, bad-person morality meter. The system does not track whether Jason or Lucia are doing good or bad deeds. Instead, it tracks what type of criminal you are. So, it tracks your criminal activity and, more importantly, how you carry out that criminal activity.

For instance, you rob a store, but you do not unnecessarily kill people or wreak havoc. You simply rob the store and go about your day. You obviously committed a crime, but you did not involve innocent bystanders and did not do anything unnecessary.

That is still a crime, but you behaved like a professional criminal. So, committing a crime does not automatically mean having a bad Criminal Profile. Your approach to committing the crime matters, and that is the core idea behind the Criminal Profile system in GTA 6.

It is also worth noting that Jason and Lucia have separate Criminal Profiles. Their profiles are tracked independently, meaning the way you play as Jason does not simply become the same profile that Lucia has.

The Four Main Criminal Profile States

According to the previews, the Criminal Profile has four main states: Professional, Aggressive, Violent, and Psycho. These should be viewed as behavioral archetypes rather than four morality levels.

1. Professional

GTA 6 Criminal Profile - Jason Professional

The Professional archetype represents a controlled and disciplined criminal.

The idea is simple: plan the crime, do what is necessary, avoid unnecessarily hurting people, do not escalate situations for no reason, complete the objective, and leave.

If you consistently behave this way, your Criminal Profile can identify you as a Professional. Staying Professional requires restraint and control, particularly when it comes to killing or injuring people unnecessarily. If the mission requires you to kill someone, then that is obviously a necessary part of the mission. The system is not simply going to treat every kill as unnecessary violence.

For instance, you commit a robbery, threaten the employees, take the money, do not kill anyone, and escape. That would represent a Professional approach to the crime. Similarly, if a mission requires Jason or Lucia to eliminate a specific target, killing that target is part of the objective and therefore falls into a completely different context.

This is one of the biggest differences from Red Dead Redemption 2's Honor system. You are not being rewarded for being a nice person. You are being recognized for the way you operate as a criminal.

2. Aggressive

GTA 6 Criminal Profile - Police Chase

The next stage is Aggressive, which represents a criminal who is becoming less restrained.

You are still committing crimes, but you are escalating situations more than necessary. For example, instead of entering a store, threatening the employees, taking the money, and leaving, you shoot one of the employees. If someone resists, you might shoot or injure them rather than simply controlling the situation and leaving. That kind of behavior begins to push you toward the Aggressive profile.

The exact threshold for becoming Aggressive has not been revealed by Rockstar or the previews. We do not know whether there is a specific numerical value behind the scenes or exactly how many incidents are required to move from Professional to Aggressive.

There is currently no confirmed information saying something like, "Kill X number of NPCs, and you become Aggressive." There may be numerical thresholds internally, but Rockstar has not revealed them.

3. Violent

GTA 6 Criminal Profile - Lucia Aggressive

After Aggressive comes Violent. This represents increasingly excessive criminal behavior.

The important part is that it does not appear to be based purely on how many people you have killed. The way you behave and the context surrounding your actions matter.

For example, imagine someone is shooting at Jason during a robbery. Jason can take that person down because they are actively threatening him. Now imagine Jason is robbing a store, the employee cooperates, and Jason kills that employee for no reason. Those are two completely different situations.

This is why the Criminal Profile is more complicated than a simple kill counter. The game appears to take the circumstances of your actions into account rather than treating every act of violence as identical.

4. Psycho

After Violent comes Psycho, which represents an extreme level of criminal behavior.

This does not mean Rockstar considers you to be playing the game incorrectly. GTA is still GTA, and Rockstar is not trying to prevent players from causing massive amounts of chaos. If you want to play as an extremely violent criminal, you can. The Criminal Profile simply recognizes that behavior and reflects it in your profile.

Rob Nelson has also emphasized that GTA 6 allows players to decide how heavily they want to engage with these systems. The game is not forcing everyone to play as a Professional.

What Actually Changes Your Criminal Profile?

Rockstar has not revealed the exact formula behind the Criminal Profile, so we do not know the precise numerical value assigned to every action. What we do know is that the system appears to care about the nature and context of your criminal behavior.

Unnecessary violence is one of the clearest factors. If you complete a robbery without hurting anyone unnecessarily, that supports the Professional style. If you start shooting people who are not presenting a threat, the same robbery becomes much more aggressive. Escalation also matters. If a situation can be resolved without violence but you deliberately escalate it into a shootout, that can contribute toward a more aggressive or violent profile.

The distinction between necessary and unnecessary violence is particularly important. If someone is actively attacking Jason or Lucia, defending themselves is obviously different from killing someone who has already surrendered or is not threatening them.

The same applies to mission objectives. If Rockstar gives you an objective that requires you to kill a particular person, that action should not simply be treated the same way as randomly killing an uninvolved NPC.

This means that the system is seemingly looking at more than just the final result. It is looking at how the situation developed and how you responded to it.

Repeatedly using excessive force, unnecessarily injuring people, unnecessarily killing people, and constantly escalating situations can therefore push the profile toward Aggressive, Violent, and eventually Psycho.

However, the exact weighting remains unknown. Rockstar has not revealed whether certain actions carry more weight than others, whether there are hidden numerical values, or exactly how many actions are required to move between the different states. So, at this point, we know the general behavior Rockstar is tracking, but not the exact mathematical formula behind it.

One More State: Shattered

GTA 6 Criminal Profile - Shattered

Now comes the most interesting part of the Criminal Profile: Shattered.

We did not include it among the four main states because it does not appear to function like a normal level. According to the previews, once the Criminal Profile reaches Shattered, there is no going back during that playthrough.

The Criminal Profile icon can eventually crack or shatter, and once it reaches that point, the profile is reportedly locked for the remainder of the playthrough. So, if you reach Shattered, playing peacefully afterward will not restore your previous profile. It is effectively a point of no return.

This is also why Shattered is different from simply being another stage after Psycho. Psycho is a behavioral state, while Shattered represents the profile reaching a permanent point where it can no longer be changed during that playthrough.

Why Would Rockstar Make Shattered Permanent?

The reasoning behind this appears to be connected to the problems Rockstar encountered with the idea of a traditional morality meter.

In Red Dead Redemption 2, you can spend dozens of hours committing crimes and behaving badly, then later decide that you want high Honor and spend time doing good deeds to move the meter back in the other direction. Rockstar apparently did not want the Criminal Profile to work exactly like that.

Imagine playing GTA 6 for dozens of hours as an extremely violent criminal. You constantly kill people, escalate situations, and cause unnecessary destruction. If you could then spend a few hours behaving peacefully and completely reverse that history, your previous behavior would lose some of its permanence.

Shattered prevents that. If you push the Criminal Profile far enough to reach that state, it remains that way for the rest of the playthrough.

That gives the Criminal Profile a longer-term consequence. Your actions can establish a lasting criminal identity instead of simply moving an endlessly reversible meter back and forth.

And because Jason and Lucia have separate profiles, the two characters can potentially develop very differently. Jason could remain Professional while Lucia becomes Violent. Jason could become Psycho while Lucia remains Professional. Or both characters could eventually reach the same state.

The exact gameplay and story consequences of those different profiles are still not fully known, but the separate profiles themselves are confirmed through the previews information.

Ultimately, the Criminal Profile is designed to track what type of criminal you are and how you commit your crimes, rather than simply judging whether your actions are good or bad. 

Also, make sure to visit the other GTA 6-related sections on our website to learn more about the game.

Remove Ads with VIP Membership!
Sign Up
Say something here...
characters left.
Log in with
or post as a guest
Loading comment... The comment will be refreshed after 00:00.