GTA 6 marks the biggest shake-up the Grand Theft Auto series has ever seen, taking practically every element of the franchise to a new level.
Rockstar Games has not only touched up core gameplay mechanics like shooting, working out, and car hijacking, but has also revamped many of the smaller systems that make up the open-world experience. One such example is robberies, which have received a major overhaul in GTA 6.
In fact, practically every store in the game can be robbed in some way, giving players far more opportunities to make money across Vice City and beyond.
How Robberies Work In GTA 6

According to TGG, robberies in GTA 6 offer significantly more depth than they did in GTA 5. A big part of this comes down to the game's approach to money, which is split across three different categories: money stored in a bank account, cash carried by the player, and the value of loot currently being held in a duffle bag.
This already makes money management considerably more involved than in previous games, but things get even more interesting when looking at the different ways players can actually make money.
Like previous entries in the series, GTA 6 features a variety of robberies for players to take part in. The major difference this time around is that almost every store can potentially become a target. For example, smaller businesses such as phone repair shops and convenience stores can be entered and robbed, with these lower-tier robberies reportedly offering around $1,000.
These opportunities are not marked on the map, meaning players can simply stumble across them while exploring the world. There are also significantly more valuable targets scattered throughout GTA 6. Jewelry stores, banks, compounds, and various vans can all be targeted, with these opportunities appearing on the map alongside an estimated robbery value.
However, players will not necessarily have to rely on the map to find them. NPCs can provide anonymous tips about potential robbery opportunities, giving players another reason to interact with the people they encounter throughout the open world. This adds another layer to the game's dynamic approach to criminal activities.
Players can also come find out about potential opportunities by eavesdropping on conversations or following leads that lead to additional discoveries. Once a robbery actually begins, Rockstar Games has added even more depth to the process. Rather than simply walking up to a cash register and taking whatever money is available, players may have to break into safes to access valuable loot.
Doing so can require obtaining a combination, which may involve searching the environment for clues or speaking to NPCs. Robberies can also involve dealing with security cameras and making use of backdoors as potential escape routes. The dynamic nature of GTA 6's NPCs can make things even more unpredictable, as characters may sometimes act heroically and attempt to stop Jason and Lucia during a robbery.
This was already shown off in the Netflix Extended Look at one point, with Lucia fighting off an NPC during a robbery. All of this should make robberies feel considerably different from those seen in previous Grand Theft Auto games.
There is also an additional step after completing certain robberies. Players will need to find a fence to turn stolen loot into usable cash. This can apply to valuable items such as jewelry or drugs, meaning successfully stealing something does not necessarily mean the player can immediately spend its full value.
This adds another layer to the risk-and-reward system surrounding robberies. Players have to not only pull off the robbery itself, but also figure out what to do with the goods afterward. If players are caught before obtaining usable cash or before depositing said cash into their bank accounts, they can end up gaining nothing out of an otherwise perfectly fine robbery attempt.
Money Is An Important Part of The Game

Rockstar North co-studio head Rob Nelson has previously stated that players will be able to attempt to rob any store they walk into while playing GTA 6. This freedom is particularly important because money is set to play a major role in GTA 6's story.
According to Rob Nelson, the game can limit story progression at certain points if players do not have enough money. As a result, making the most of the various money-making opportunities available throughout the world could become an important part of the overall experience.
This is quite different compared to past GTA games, where making money was still the focus but didn't necessarily interfere with gameplay. For instance, in GTA 5, players typically had a narrative reason to pursue the big money-making heists, but they didn't exactly have to fulfill prerequisites to initiate said heists.
GTA 6 is completely revamping how these types of major events work in the game. All of this is being done as part of the studio's goal of making GTA 6 the most immersive entry in the series to date.
Robberies are not the only way players will be able to make money, either. GTA 6 will introduce additional money-making opportunities through new contacts as the story progresses, giving players even more ways to build up their finances.
This also highlights how Rockstar Games appears to be tying its various open-world systems together. With smaller stores available as easy targets and larger robberies offering much greater rewards, GTA 6 looks set to give players considerably more freedom when it comes to making money.
How do you plan on going about robberies in GTA 6 later this year? Will you stick to smaller stores for quick cash, or go after the game's biggest targets? For more information on the game, check out our GTA 6 section on GTABase for additional details on Rockstar Games' upcoming Grand Theft Auto entry.
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