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Bounty System in Red Dead Online

After the February 26, 2019 Update, a Bounty System has been implemented in Red Dead Online. Players will get a bounty for committing crimes and will be incentivized to pay them off within an allotted time. Wait too long and bounty hunters (NPC) from each of the states will track the player and attempt to kill them to collect their reward.

Criminal behavior has Bounty values and Honor consequences that scale based on the severity of the crime. For example, killing another player can incur a higher bounty, while assaulting townsfolk or animal cruelty could give you a lesser bounty if the crime is reported, while lower level crimes like looting and ransacking will only decrease your Honor.

If your bounty exceeds a certain threshold and Bounty Hunters take notice, you will be Wanted dead and alerted to their pursuit. The higher your bounty, the greater your value and the more difficult the pursuit becomes for you and your Posse.

Law & Wanted Status

There are no Wanted zones or locked down regions. Instead, a red circle will display a Wanted radius that only you can see. There are no lawless regions. The law are cracking down on crime throughout the states, and they will be brutal with their justice. No arrests. No interrogations. In an effort to eradicate those who besmirch the law, they will immediately shoot to kill.

If a civilian spots you committing a crime, they will try to tell law enforcement. When an eyewitness reaches a law officer, law enforcement officers will come after you.

If you commit more crimes while the law is chasing you, more and more vicious law officers will show up to pursue you.

Also, be careful who you roll with. Affiliating yourself with other Wanted criminals in your Posse may result in you becoming Wanted, as will riding in a vehicle with a Wanted player.

Parley and Feuds with Other Players (PvP)

If you are killed by another player in Red Dead Online, you will be given the option to begin a Parley on your Death screen. If chosen, the opposing player will be unable to harm you for 10 minutes.

Alternatively, if you’d rather challenge your opponent, you will have the option to start a Feud. Feuds can also take place between Posses and Posse Leaders, quickly turning a dispute into a timed mini-deathmatch for rival players to fight out amongst themselves in Free Roam, earning points for each kill on the opposing player.

Currently, there is no Passive Mode in Red Dead Online. However, when you're at your Camp, you can raise the white flag to prevent being attacked from other players while there.

How Honor works in Red Dead Online

Are you an honorable Gunslinger or a dishonorable Outlaw? Gain Honor and lose it as you interact with the world and those around you. Your actions have consequences and you will find that the missions you select will impact your Honor.

In Red Dead Online, your honor will shift high and low based on your decisions and behavior. You’ll shape your honor through your choices: from life or death decisions to natural interactions such as caring for your horse.

In many ways, honor in Red Dead Online works similarly to the Mental State feature in GTA Online. You can gain Honor by reviving your Posse Members. Lose it by killing civilians, ignoring those in need of help, or stealing or killing other players' horses.

In addition to the world responding to you in subtly different ways, you’ll also notice the nature of certain missions will reveal themselves to you based on your current honor state. For example, an honorable gunslinger may be asked to help escort a convoy, defending it from attacking gangs or even other players’ Posses, whereas a dishonorable outlaw may be asked to help spring a felon from the law.

If you don't like who you've become, you can visit Old Man Jones at his Honor Shop.

For more Red Dead Redemption 2 Guides check out the complete RDR 2 Guides Section, including Horses DatabaseWeapons Database, and more!


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